How can I save map at runtime in Blueprints?
I have a problem, guys. I made a building system wich works pretty well, but how can I save the map in blueprints at runtime? Keep in mind that the objects are placed at runtime in the world and they are not already placed. So, I don't do anything if I save their location. Please, help!
asked Mar 07 '17 at 09:21 PM in Blueprint Scripting
You need to make a Save Game for this case. Create a struct with the world transform and the actor type and everything else you need. When you want to save your map, you need to fill an array in your Save Game with these structs and save it.
To load the map you need to load the Save Game on start and spawn the actors according to the array you got from your Save Game.
answered Mar 07 '17 at 10:37 PM
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