I trying make swimmable water volume. Caustics light look bad on spot light, but nicer directional light works on entire level (not just in lake). It’s some way to set fog/postprocess in blueprint as local(like in UDK)? Thanks for idea
I trying make swimmable water volume. Caustics light look bad on spot light, but nicer directional light works on entire level (not just in lake). It’s some way to set fog/postprocess in blueprint as local(like in UDK)? Thanks for idea