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Accessed None on Add StaticMeshComponent

Hi All,

So I recently started trying to work on the level generation for a little arcadey like test game I wanted to try making as practice. However I can't seem to get my Blueprint Actor to spawn, as I keep getting the error "Accessed None 'Straight(The Blueprint Reference)' from node Add StaticMeshComponent in blueprint ObjectPlacer" I tried it with an Add ChildActorComponent alt text

That's the Blueprint thus far Any help is greatly appreciated

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asked Jun 16 '14 at 10:19 PM in Blueprint Scripting

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lumoblaze
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avatar image ambershee Jun 16 '14 at 10:33 PM

What is the type of Straight (StaticMeshComponent?), and what is it's assigned value in defaults?

avatar image lumoblaze Jun 16 '14 at 11:27 PM

Straight is an Object assigned to an Actor Blueprint

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