Setting gravity vector
From what I see gravity is hard-coded to Z-axis. Is there any way to change it without making nasty hacks? Don't care about blueprint compatibility aswell, it can be only from code.
It has to be one of the worst design decisions.
Nearly 2 years late but this pull request https://github.com/EpicGames/UnrealEngine/pull/1773 does what you want. UE will hopefully incorporate it within a few months. You need a github account and access to their repo to see it.
Otherwise, without changing the code yourself, you could set all gravity to 0 and apply forces to your objects in the direction you want. This wont rotate characters though.
answered Mar 23 '16 at 11:16 AM
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