Morph targets and armature animations from Blender

Hello

I’m trying to import a character mesh from Blender that has both an armature rig with keyframe animations and also morph targets with shape keys. Is there a way to export/import so that both of the animation types work? The armature is applied to the whole mesh and the morph target is applied to the face. When I export from Blender as FBX 6.1 ASCII the morph target works but the rigged animation doesn’t, and when I export as FBX 7.4 binary the morph target isn’t there but the animation works. No matter what options I select during export/import I can’t seem to get both working. I’ve tried unchecking the ‘Apply Modifiers’ checkbox during export which is what a lot of other posts suggest.

Any other suggestions on what might be the issue here?

Thanks in advance
LB

1 Like

I just had the same problem when trying to import mixamo fbx. Unchecking ‘Apply Modifier’ did not solve the problem (missing morph targets). For some unknown reason, under ue4, if you edit your skeleton, click on the top menu button ‘reimport’. A window appears and it will detect all the morph targets …
I never manage to make it work directly, only clicking on that button works.

This is how it works for me:

  • Export/Import Armature with just a triangle plane as mesh (you can delete the triangle mesh when it’s imported).
  • Export/Import the “real” SkeletalMesh with Armature in a seperate file (bind it to the former imported Armature on import) (don’t forget to set the flag on “import Morph Targets”).
  • Export/Import Animations in a seperate file (bind it to the Armature).

gl