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I need to connect to server via TCP

The project i am working on requires a TCP connection to the server. When a client connects to a session, how would I be able to get the ip address of the session connection to use to create my TCP connection?

Product Version: UE 4.14
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asked Mar 08 '17 at 07:11 AM in Using UE4

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In pure UE4 you can do this only via C++, in programming raw TCP/UDP network communication is usually called "sockets" (don't mistake with HTML Sockets which work bit different with incorporation of HTTP) so search using that name

UE4 has dedicated module for raw network communication called (supprice) "sockets", here API refrence:


Here oyu got some use examples from wiki

https://wiki.unrealengine.com/TCP_Socket_Listener,_Receive_Binary_Data_From_an_IP/Port_Into_UE4,_(Full_Code_Sample) https://wiki.unrealengine.com/Third_Party_Socket_Server_Connection

If you plan using HTTP, UE4 has also dedicated module for that so you don't need to use raw TCP communication for it, here anwser that i posted in past showing how to use it


and i know UE4 plugin called VaRest which enables HTTP communication in blueprint with JSON parsing included

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answered Mar 08 '17 at 10:06 AM

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avatar image MJ_01 Mar 09 '17 at 08:59 AM

I already know how to use sockets in eu4 for the most part. the only thing I need to know is how to connect my TCP socket to the session the client has connected to. specifically, I need the FInternetAddr that the client is connecting to.

Side question: Would be better for the client to create a listen socket and connect to that from the server? Either way, I need the FInternetAddr of the connection.

avatar image c4tnt Mar 09 '17 at 10:48 AM

You can use

 FString GetPlayerNetworkAddress();
 FString GetServerNetworkAddress();

functions of PlayerController

avatar image MJ_01 Mar 11 '17 at 09:41 AM

I think that's exactly what I am looking for.

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