How do I make a UMG button stay "Pressed" after clicking it?
Hello- I am just learning the basics of UMG and widget stuff, and I'm not sure how to best implement this. I understand how to alter the appearance of a button's up, hover, and pressed states- but what if I want the button to stay in it's 'pressed' state after clicking it (and then return it to it's 'up' state if I click it a second time).
Do I stil use a regular 'button', and control this behavior in the graph editor? Or is there some other widget type that already behaves this way? I see there is a checkbox widget, but I'd prefer the appearance of the entire button change when pressed.
asked Mar 08 '17 at 07:18 AM in Using UE4
Use the checkbox. You can select the "Check Box Type" in style. There you select "Toggle Button".
By the way, the checkbox works also in a way that it changes the appearance of the entire button...
answered Jun 10 '17 at 08:35 PM
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