I’m getting this error message even while I have collision enabled. This only happens when in a multiplayer game. Am I not allowed to enable physics during runtime?
`PIE:Warning: Warning Invalid Simulate Options: Body (weapon_master_bp_C_2.StaticMeshComponent0 TwoHandedSword_Mesh) is set to simulate physics but Collision Enabled is incompatible
What is the right way to detach a static mesh actor from another actor, and enable physics, at runtime?
I attempted to reproduce this but I couldn’t get the warning that you are seeing. Could you try to “Get Collision Enabled” and print that value to make sure it is changing correctly?
If it’s actually changing to “Physics Only”, maybe create a small test project so I can reproduce this in-house?
Im also having this issue. But it works in the editor without warnings. Whenever I package my project I get the warning together with messed up collisions.