_BuiltData.umap from -buildlightning

I recently switched over to 4.15 from 4.13 and now I have the BuiltData, as explained in the patch notes.

When I was building levels whilst I was working on the 4.15 version, I got _BuiltData.uasset.
However, when I compiled over night, using a script it gave me _BuildData.umap, and it completely ingored any BuiltData.uasset.

The _BuildData.umap’s don’t show up in my content browser, and also aren’t loaded as sublevels automatically, nor can I add them manually.

Does anyone know what’s going on here?

commandline command I used: “[path]/UE4Editor.exe [uproject path].uproject -run=resavepackages -buildlighting -allowcommandletrendering -map=[mapname]” as described on the github page https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b1427729a8f8a6007

I would also love to know why this is happening, I have the same problem

It looks like a fix for this issue should come out with 4.16. If you have UDN access you can grab the change in CL 3342251

Cheers! Unfortunately I don’t have UDN access so I guess I’ll just have to wait and see!