How to create custom event with array of structs as output node in Blueprint from C++
I defined the following delegate in C++
And exposed it as a property
In my BP I try to create a custom event to bind to it, but will get an error. With a different delegate it worked using FString and int32 as output types.
Is this even possible and if so, what needs to be changed?
asked Mar 08 '17 at 02:16 PM in C++ Programming
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