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How do I call a function on my level-blueprint from my gamestate-blueprint?

How do I call a function on my level-blueprint from my gamestate-blueprint?

I want to start a matinee as soon as my game transitions into the intro-state (have setup a little custom state-machine that handles transitions into additional states)

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asked Jun 17 '14 at 12:05 AM in Blueprint Scripting

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Rouby
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avatar image BrUnO XaVIeR Jun 18 '14 at 02:16 AM

Actors have no access to a Level Blueprint. To fire an event/function from the level blueprint, you should use event dispatchers: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/EventDispatcher/Calling/index.html#callinginlevelblueprints

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