Procedural Foliage and Grass Landscape type show no details to put in data.
Hi, Attempting to create some awesome procedural foliage and grass, I have clicked on experimental in the project settings. Opened up the Procedural Foliage and Grass Landscape type, folling this tut - https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/2/index.html
Then when I select a type and go to add my mesh or texture, I have no input options and I am not sure why. (I have put the procedural foliage spawner in the scene.)
When it should look like this according to the UE4 page.
What is wrong? how can I fix it? Does having the project set as a C++ affect it?
It looks like you are missing the 'Details' tab within your Landscape Grass Type assets. Go to 'Window' and check to make sure the 'Detail' window is checked and has not been closed.
Let me know if this resolved your issue or if you have further questions.
answered Mar 09 '17 at 08:58 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here