Procedural Foliage and Grass Landscape type show no details to put in data

Hi,
Attempting to create some awesome procedural foliage and grass, I have clicked on experimental in the project settings.
Opened up the Procedural Foliage and Grass Landscape type, folling this tut - https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/2/index.html

Then when I select a type and go to add my mesh or texture, I have no input options and I am not sure why. (I have put the procedural foliage spawner in the scene.)

When it should look like this according to the UE4 page.

129198-t_pfs_opened.jpg

What is wrong?
how can I fix it?
Does having the project set as a C++ affect it?
I have tested in two separate ue4 projects, with the same issue.
Thank You very much.

Hey I_am_Kooky,

It looks like you are missing the ‘Details’ tab within your Landscape Grass Type assets. Go to ‘Window’ and check to make sure the ‘Detail’ window is checked and has not been closed.

Let me know if this resolved your issue or if you have further questions.

Thank you,

Yes, that fixed it. Thankyou so much. I couldn’t work out the right question to ask to solve the problem, Feel a little silly, but thank you for you time!