Hi,
Attempting to create some awesome procedural foliage and grass, I have clicked on experimental in the project settings.
Opened up the Procedural Foliage and Grass Landscape type, folling this tut - https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/2/index.html
Then when I select a type and go to add my mesh or texture, I have no input options and I am not sure why. (I have put the procedural foliage spawner in the scene.)
When it should look like this according to the UE4 page.
What is wrong?
how can I fix it?
Does having the project set as a C++ affect it?
I have tested in two separate ue4 projects, with the same issue.
Thank You very much.