[Closed] How to use relative path when using UBT to build Unreal visual studio solution
I am using UnrealBuildTool (UBT) to build the Unreal Engine 4 source code.
This is the code:
UnrealBuildTool.exe -projectfiles -project="C:/projectname/projectname.uproject" -game -rocket -progress
Right now only full project path works for the -project parameter, is there a way to use relative path, like:
UnrealBuildTool.exe -projectfiles -project="projectname/projectname.uproject" -game -rocket -progress
Because I am using jenkins to do the automation for Unreal project and I don't want to use full path for when I build the solution file.
asked Mar 09 '17 at 02:03 AM in Packaging & Deployment
The question has been closed Mar 09 '17 at 02:43 PM by Samantha Sutton for the following reason:
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