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[Closed] How to use relative path when using UBT to build Unreal visual studio solution

I am using UnrealBuildTool (UBT) to build the Unreal Engine 4 source code.

This is the code:

UnrealBuildTool.exe -projectfiles -project="C:/projectname/projectname.uproject" -game -rocket -progress

Right now only full project path works for the -project parameter, is there a way to use relative path, like:

UnrealBuildTool.exe -projectfiles -project="projectname/projectname.uproject" -game -rocket -progress

Because I am using jenkins to do the automation for Unreal project and I don't want to use full path for when I build the solution file.

Product Version: UE 4.15
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asked Mar 09 '17 at 02:03 AM in Packaging & Deployment

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boboEmily
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The question has been closed Mar 09 '17 at 02:43 PM by Samantha Sutton for the following reason:

Duplicate Question: https://answers.unrealengine.com/questions/573341/what-does-game-and-rocket-flag-means-in-unrealbuil.html


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