Stereo plugin rendering world grid material,or stereo plugin rendering black both eyes

^^ Title says it all. When I render in my scene it creates the world grid in panorama for both eyes.
I tested this in a new scene but then I just get black on both eyes.

I saw someone else having this problem because they were running in mobile.

I am running on max, desktop. ,tested in a new scene, and in my own scene.

Default ue4 scene renders black both eyes. My scene renders world grid material on both eyes.

What I’m shooting below.

What I get …

By possesing/unpossesing the pawn character in the simulation, I noticed the default pawn was covering the fov of the camera resulting in the black frames in the default ue4 level. By scaling the default pawn to 0 solved the rendering issue. So that fixed it for that scene , going to assume the same issue is in my scene will report back on this.

Unpossessing the pawn displays this, the next image shows that the sphere for the default pawn overlaps and encompasses your fov , hense why you get black in the SP.Render

Not sure if this is the default pawn or if it was switched in by accident. But by scaling it down or replacing it with an empty actor would solve this issue.

Going to test in my scene to see if this is a similar problem.

Verified same issue in my scene. Simply seems that the pawn sphere is too big for the camera. Also auto exposure is a bit off when rendering in SP. May have to manually set a log for the exposure.