Sequencer: Is it possible to pass struct as parameter to custom events?
Apologies if this has already been answered somewhere and I missed it, but I'm wondering if it's possible to pass structs as parameters (or any kind of parameter for that matter) to custom events called by Sequencer.
It seems like it's possible, as the UI gives you the option to pass structs as parameters as shown in the image below, but when I actually run the build the event doesn't run correctly.
Upon inspection, the output log gives a warning for trying to do this: ": Sequencer Event Track: Parameter count mistatch for event 'SetRiddleMasterTalk'. Parameter struct contains too many parameters ('StringValue_3_83B44616432A8245F46B459B3A45E72A' is superfluous at index '0'."
For reference you can find my Level BP and struct configuration below.
Any thoughts would be appreciated!
asked Mar 09 '17 at 05:14 AM in Using UE4
Hey Max - just wanted to let you know that I went through the tutorial found here (sorry I hadn't picked it up earlier), opened up my solution having tried what you suggested, and realized that I didn't have the Level Blueprint set up correctly. Once I fixed it your solution did indeed work. Thanks again for your time and apologies for my stupidity!
answered Mar 27 '17 at 04:22 AM
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