Light Color for Post Process Cel Shader
Hey, so I've been experimenting with cel shaders and need some advice.
I took the post process path because I wanted all the shadows.
The alternative seemed to require a lot of line trace for shadow effects and I didn't want to do this for every object. Example of what I mean for reference: https://www.youtube.com/watch?v=L68UqaZ6JP4
Great for stylized characters but not for my purposes.
Anyway, I'm looking for a way to get the lighting color information from the scene lights. Here is my Post Process material.
I noticed when playing if you press F4, it will give you only lighting.
If I could get that information and use it in the highlight I think that could work, but I can't seem to find it.
Can this be done? What would you recommend?
asked Mar 09 '17 at 06:09 AM in Rendering
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