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Having trouble packaging

Hi, I have cleared out most of the error and warning that were coming during packaging.Restored the missing assets references.But still unable to package the project.Here the attached log link text.

Thank You.

Product Version: UE 4.14
Tags:
testlog.txt (21.4 kB)
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asked Mar 09 '17 at 07:14 AM in Packaging & Deployment

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ZDron3
66 1 6 7

avatar image ZDron3 Mar 09 '17 at 05:10 PM

Hi, @Samantha Sutton yes i have already tried the above mentioned methods.Please see if could provide an alternative as the packing is delayed because of this.Thank you for your previous suggestions.

avatar image Samantha Sutton ♦♦ STAFF Mar 13 '17 at 06:21 PM

Somewhere in your project you're calling for those functions that aren't being found. What you are going to need to do is make sure that your project isn't calling those files, such as the function called "GenerateTriangles" in the VizLakeGenerator. You also need to check your compiling within the project too, because the errors for instance state "Make sure 'VizEnvironmentParticles' has been compiled for K2Node_CallFunction_208 from Source: /Game/Maps/CharacterTestLevel.CharacterTestLevel:PersistentLevel.CharacterTestLevel".

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2 answers: sort voted first

ZDron3,

Have you tried deleting your Intermediate and Saved folders from the project? If so, have you gone into the Content Browser and right-clicked to 'fix up redirectors'?

Focus on these errors:

 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:769][  0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.ProMesh_Map] Error Could not find a function named "GenerateTriangles" in 'VizLakeGenerator'.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizLakeGenerator' has been compiled for  K2Node_CallFunction_27 from Source: /Game/Test/ProMesh_Map.ProMesh_Map:PersistentLevel.ProMesh_Map
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:774][  0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.ProMesh_Map] Error The property associated with  ProMesh  could not be found from Source: /Game/Test/ProMesh_Map.ProMesh_Map:PersistentLevel.ProMesh_Map
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:784][  0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.CharacterTestLevel] Error Could not find a function named "ActivateEnvironmentSystem" in 'VizEnvironmentParticles'.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizEnvironmentParticles' has been compiled for  K2Node_CallFunction_207 from Source: /Game/Maps/CharacterTestLevel.CharacterTestLevel:PersistentLevel.CharacterTestLevel
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:795][  0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.CharacterTestLevel] Error Could not find a function named "ActivateEnvironmentSystem" in 'VizEnvironmentParticles'.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizEnvironmentParticles' has been compiled for  K2Node_CallFunction_208 from Source: /Game/Maps/CharacterTestLevel.CharacterTestLevel:PersistentLevel.CharacterTestLevel
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:806][  0]LogInit:Display: LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error Could not find a function named "RightFootDecal" in 'VizCharacterBP_C'.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizCharacterBP_C' has been compiled for  K2Node_CallFunction_90 from Source: /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:817][  0]LogInit:Display: LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error Could not find a function named "LeftFootDecal" in 'VizCharacterBP_C'.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizCharacterBP_C' has been compiled for  K2Node_CallFunction_88 from Source: /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:828][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWirelessOperatorBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:839][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPorterBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:849][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPonyBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:860][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizVillagerBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:871][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueOperationVictimBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:882][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueDogBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:893][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizAvalancheRescueExpertBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
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answered Mar 09 '17 at 04:54 PM

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answered Mar 14 '17 at 09:38 AM

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ZDron3
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