How to create similar google earth controls inside UE4?

First, hello everybody!

I would like to implement a controllability similar to google earth, where you could click and drag to rotate around an object and scroll the mouse for get the camera position near from the object or far. Despite watching tutorials and research the documentation I couldn’t implement those in blueprints :frowning:

This is a first preview of the project I would like to implement this controllability: https://www.youtube.com/watch?v=CqwzpXWAnM0

Hi brunogbrito,

A good place to start might be this post on the forums. Not only is he making a space related game but in his second video he shows the ability to orbit his ship then lock onto a nearby asteroid and orbit them too. That mechanic alone works very similar to Google Earth’s rotate. He looks to have scroll to zoom as well.

I hope this gives you some ideas.

Thanks, TJ

Thanks TJ, I’m still looking for some tutorial or tips about this. I’ve started an conversation on that forum post, maybe I can get more info over there, thanks for the direction :slight_smile:

For users interested check here:

I will also make a detailed tutorial about this and post it below.