I want to load a material instance inside the Material Editor.
Is there a way?
asked Mar 09 '17 at 07:11 AM in C++ Programming
You can't. But what you can do is use a Draw Material to Render Target node in blueprints. If you draw to a Render Target asset, you can reference it in your Texture Object node. If you use a Create Render Target node, and draw to that, replace the Texture Object with a Texture Object Parameter node in your master material. Then create a dynamic material instance of your master material, and use a Set Texture Parameter Value to reference the Render Target being drawn to.
answered Mar 09 '17 at 07:35 AM
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