Hi.
i just found a crash when i tried my packaged game with multiplayer.
This is never reproduce when we play with less than 4 PC.
And even with more than 4 PC connected, it still rarely happens. And i really don’t know how to reproduce the bug or even fix it.
All we did is keep shooting raycast to another player, (our weapon will spawn a bullet projectile (AActor) to make it look nice). And while we fight each other, we jumping, running and go here and there (like normal fps game).
Suddenly, the game crashes and this is the call stack
[File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 258]
FArchive does not support FWeakObjectPtr serialization. Use FArchiveUObject instead.
FDebug::AssertFailed()
FArchive::operator<<()
FHitResult::NetSerialize()
StructProperty::NetSerializeItem()
FRepLayout::UpdateUnmappedObjects_r()
FRepLayout::UpdateUnmappedObjects_r()
FRepLayout::UpdateUnmappedObjects()
FObjectReplicator::UpdateUnmappedObjects()
UNetDriver::TickFlush()
?ExecuteIfSafe@?$TBaseUObjectMethodDelegateInstance@$0A@VUNetDriver@@$$A6AXM@Z$$V@@UEBA_NM@Z()
TBaseMulticastDelegate<void,float>::Broadcast()
UWorld::Tick()
UGameEngine::Tick()
FEngineLoop::Tick()
GuardedMain()
GuardedMainWrapper()
WinMain()
__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
kernel32
ntdll
Also, i just realized that FBitReader class is developed after 4.13.
i think maybe it has something to do with that, but im not entirely sure. Did anyone have explanation about this?
Note: i cant find any .dmp file created on my folder
Any help is appreciated. Thank you very much