Can you provide me with your crash logs, your ‘dxdiag’, and your updated steps along with some screenshots so I can reproduce and log this report internally?
So I found the below warnings within your log file, and even though it does not provide the crash information it can give you some direction on things to pay attention to and fix.
Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. If you are working with the Forward Renderer, you cannot use the SceneTexture lookups from the GBuffer.
LogCrashTracker: Crashtracker disabled due to settings.
This is probably the reason you are not getting the crash information as the crash tracker has been disabled for your project.
LogUObjectGlobals: Warning: Failed to find object ‘Class None.’
You have got an empty reference somewhere which could cause a number of issues to occur if you depend on that class at any point.
LogWmfMedia:Warning: Possible loss of audio quality in stream 0 due to sample rate != 44100 Hz
Just a simple warning that your audio device is set up to output 48 KHz and your media file is at 44100 Hz.
I would like for you to clarify if you can reproduce this in solely a VR project, or it can be reproduced in a new blank non VR project?
I managed to narrow it down to the VR Preview or any vr mode even in standalone. It didnt matter if Forward Renderer was enabled or not. It just happens inside VR Mode - its easily recreated when i press alt+p to open and alt+p again to close the preview inside the editor.
The shader works without errors in runtime.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.