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Footsteps Sound with VectorLength

Hello, Im Trying to Add Footsteps Sound to FirstPerosnCharacter with VectorLength. so what i did is when VectorLength > 0.0 Play Sound and When its False Stop Sound. I did This: alt text

alt text

Print String only Print True even When i Stop moving... I Have no Idea what Wrong with that... Thanks for Help.

Product Version: UE 4.14
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asked Mar 09 '17 at 11:55 AM in Blueprint Scripting

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Is there a specific reason why you're using vector length for footstep sounds? Have you considered anim-montages?

for animation montages check: https://www.youtube.com/watch?v=jzKZHVx_NzA

If you really want to try the blueprint thing, try getting the velocity instead of vector length,

hope this helps, goodluck!

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answered Mar 09 '17 at 12:04 PM

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avatar image therealcain Mar 09 '17 at 12:12 PM

thank you so much! i changed get actor forward vector to get velocity and works just fine ! and the video is for third person and i needed for first person .

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