Stop animation node?

Hey,

I am wondering how do i stop the animation and make my hand go back to its normal skeletal mesh when the trigger is not pressed?

here is what I have for now

Are you using an animation blueprint for your character animations? Instead of playing the animations, you can setup the animation to play via a montage and when the montage is finished it will return to the position it was in prior to the montage.

Or if you don’t want to do that you can use the same node and set the animation to play as blank/clear/nothing selected/null…whichever you want to call it but basically don’t set an animation to play.

The second option is exactly what I needed and suits it best for my project :slight_smile: thanks a lot!!!

Here is a screenshot if anybody else is wondering what it now looks like!