Dear Friends at Epic,
Myself and my team are encountering huge productivity issues in blueprints with the following error:
It is easy to reproduce by making an AI Controller BP and then trying to use the Stop Movement node, and then saving the blueprint
It causes this error to crop every time for me.
Sometimes closing and reopening the editor gets rid of this error
but once it starts, there is no way to get rid of this message without closing the editor and losing progress.
Other times I have no solution but to remake the entire asset where this error crops up and it is A HUGE PROBLEM.
I am finding this extremely irritating, please take this matter very seriously.
It is costing me a lot of time.
It also means I am literally afraid to use the Stop Movement node!
Please fix this!
#Context
I am just editing a single map and blueprints, and running PIE periodically, always on the same single map
it is the only map I ever load.
#Update
This error of being linked to external objects has one again reared up
but this time, it is stopping me from packaging Solus!
#Error
[2014.07.01-00.23.28:256][134] UE4Editor-Cmd: [2014.07.01-00.23.28:253][ 0]LogWindows: Can't save C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayer.uasset: Graph is linked to external private object Unknown
#Log
Here is the packaging log near where the error occurs.
[2014.07.01-00.22.46:330][107] UE4Editor-Cmd: [2014.07.01-00.22.46:260][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/WeatherTypes -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/
[2014.07.01-00.22.46:332][107] Game/WeatherTypes.uasset
[2014.07.01-00.22.46:332][107] UE4Editor-Cmd: [2014.07.01-00.22.46:272][ 0]LogSavePackage: Save=0.532191ms
[2014.07.01-00.22.46:332][107] UE4Editor-Cmd: [2014.07.01-00.22.46:272][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/WeatherTypes.uasset'
[2014.07.01-00.22.46:361][110] UE4Editor-Cmd: [2014.07.01-00.22.46:272][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusVoiceSystem -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Bluepri
[2014.07.01-00.22.46:361][110] nts/Game/SolusVoiceSystem.uasset
[2014.07.01-00.22.46:362][110] UE4Editor-Cmd: [2014.07.01-00.22.46:358][ 0]LogSavePackage: Save=85.013771ms
[2014.07.01-00.22.46:378][112] UE4Editor-Cmd: [2014.07.01-00.22.46:358][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusVoiceSystem.uasset'
[2014.07.01-00.22.46:446][120] UE4Editor-Cmd: [2014.07.01-00.22.46:372][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusStats -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Ga
[2014.07.01-00.22.46:446][120] me/SolusStats.uasset
[2014.07.01-00.22.46:446][120] UE4Editor-Cmd: [2014.07.01-00.22.46:443][ 0]LogSavePackage: Save=69.738945ms
[2014.07.01-00.22.46:454][121] UE4Editor-Cmd: [2014.07.01-00.22.46:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusStats.uasset'
[2014.07.01-00.22.46:455][121] UE4Editor-Cmd: [2014.07.01-00.22.46:451][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusSaveGame -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints
[2014.07.01-00.22.46:455][121] /Game/SolusSaveGame.uasset
[2014.07.01-00.22.46:456][121] UE4Editor-Cmd: [2014.07.01-00.22.46:453][ 0]LogSavePackage: Save=0.965681ms
[2014.07.01-00.22.46:463][122] UE4Editor-Cmd: [2014.07.01-00.22.46:453][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusSaveGame.uasset'
[2014.07.01-00.22.46:472][123] UE4Editor-Cmd: [2014.07.01-00.22.46:460][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusPlayerInterface -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blu
[2014.07.01-00.22.46:472][123] eprints/Game/SolusPlayerInterface.uasset
[2014.07.01-00.22.46:473][123] UE4Editor-Cmd: [2014.07.01-00.22.46:464][ 0]LogSavePackage: Save=4.064962ms
[2014.07.01-00.22.46:473][123] UE4Editor-Cmd: [2014.07.01-00.22.46:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayerInterface.uasset'
[2014.07.01-00.22.46:548][132] UE4Editor-Cmd: [2014.07.01-00.22.46:465][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusPlayerController -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Bl
[2014.07.01-00.22.46:549][132] ueprints/Game/SolusPlayerController.uasset
[2014.07.01-00.22.46:549][132] UE4Editor-Cmd: [2014.07.01-00.22.46:541][ 0]LogSavePackage: Save=74.036293ms
[2014.07.01-00.22.46:549][132] UE4Editor-Cmd: [2014.07.01-00.22.46:542][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayerController.uasset'
[2014.07.01-00.22.46:615][140] UE4Editor-Cmd: [2014.07.01-00.22.46:549][ 0]LogCookCommandlet:Display: Cooking /Game/Solus/Content/Blueprints/Game/SolusPlayer -> C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/G
[2014.07.01-00.22.46:616][140] ame/SolusPlayer.uasset
[2014.07.01-00.22.46:616][140] UE4Editor-Cmd: [2014.07.01-00.22.46:613][ 0]Can't save C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayer.uasset: Graph is linked to object(s) in external map.
[2014.07.01-00.22.46:617][140] UE4Editor-Cmd: External Object(s):
[2014.07.01-00.22.46:617][140] UE4Editor-Cmd: /Engine/Transient
[2014.07.01-00.22.46:617][140] UE4Editor-Cmd:
[2014.07.01-00.22.46:617][140] UE4Editor-Cmd: Try to find the chain of references to that object (may take some time)?
[2014.07.01-00.22.46:791][161] UE4Editor-Cmd: [2014.07.01-00.22.46:614][ 0]LogWindows:Error: appError called: Can't save C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayer.uasset: Graph is linked
[2014.07.01-00.22.46:791][161] to external private object Unknown
[2014.07.01-00.23.28:234][133] UE4Editor-Cmd: [2014.07.01-00.22.46:785][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.07.01-00.23.28:234][133] UE4Editor-Cmd: begin: stack for UAT
[2014.07.01-00.23.28:234][133] UE4Editor-Cmd: Address = 0xfd2a9e5d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xe021d65c + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd: FOutputDevice::Logf__VA() 0xe00d1a14 + 180 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\misc\outputdevice.cpp:127] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:235][133] UE4Editor-Cmd: UPackage::SavePackage() 0xe0cfb756 + 45 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2857] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
[2014.07.01-00.23.28:236][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:236][133] UE4Editor-Cmd: UEditorEngine::SavePackage() 0xd8c6019a + 85 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\editor.cpp:4197] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:236][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:236][133] UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0xd90775d2 + 102 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:453] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:237][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:237][133] UE4Editor-Cmd: UCookCommandlet::Cook() 0xd9043a40 + 64 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1046] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:237][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:237][133] UE4Editor-Cmd: UCookCommandlet::Main() 0xd9064115 + 15 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:559] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:237][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:238][133] UE4Editor-Cmd: FEngineLoop::PreInit() 0x3fa53f51 + 97 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1418] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:238][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:238][133] UE4Editor-Cmd: GuardedMain() 0x3fa4d0fc + 15 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launch.cpp:111] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:238][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:239][133] UE4Editor-Cmd: GuardedMainWrapper() 0x3fa4d25a + 5 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:241][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:242][133] UE4Editor-Cmd: WinMain() 0x3fa59119 + 17 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:242][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:242][133] UE4Editor-Cmd: __tmainCRTStartup() 0x3fa59b59 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:244][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:244][133] UE4Editor-Cmd: Address = 0x772b652d (filename not found) [in C:\Windows\system32\kernel32.dll]
[2014.07.01-00.23.28:244][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:244][133] UE4Editor-Cmd: Address = 0x773ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.07.01-00.23.28:244][133] UE4Editor-Cmd:
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd: Address = 0x773ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd: end: stack for UAT
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd: [2014.07.01-00.23.28:253][ 0]LogWindows: === Critical error: ===
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:255][134] UE4Editor-Cmd: Unhandled Exception: 0x00000001
[2014.07.01-00.23.28:256][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:256][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:256][134] UE4Editor-Cmd: [2014.07.01-00.23.28:253][ 0]LogWindows: Can't save C:/Users/Rama/Documents/Unreal Projects/Solus/Saved/Sandboxes/Cooked-WindowsNoEditor/Solus/Content/Solus/Content/Blueprints/Game/SolusPlayer.uasset: Graph is linked to external private object Unknown
[2014.07.01-00.23.28:257][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:257][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:257][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:257][134] UE4Editor-Cmd: Address = 0xfd2a9e5d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
[2014.07.01-00.23.28:264][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:264][134] UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xe021d65c + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd: FOutputDevice::Logf__VA() 0xe00d1a14 + 180 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\misc\outputdevice.cpp:127] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd: UPackage::SavePackage() 0xe0cfb756 + 45 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2857] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:265][134] UE4Editor-Cmd: UEditorEngine::SavePackage() 0xd8c6019a + 85 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\editor.cpp:4197] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:266][134] UE4Editor-Cmd:
[2014.07.01-00.23.28:273][135] UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0xd90775d2 + 102 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:453] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:273][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:273][135] UE4Editor-Cmd: UCookCommandlet::Cook() 0xd9043a40 + 64 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1046] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:273][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:273][135] UE4Editor-Cmd: UCookCommandlet::Main() 0xd9064115 + 15 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:559] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
[2014.07.01-00.23.28:274][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:274][135] UE4Editor-Cmd: FEngineLoop::PreInit() 0x3fa53f51 + 97 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1418] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:275][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:275][135] UE4Editor-Cmd: GuardedMain() 0x3fa4d0fc + 15 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launch.cpp:111] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:275][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:278][135] UE4Editor-Cmd: GuardedMainWrapper() 0x3fa4d25a + 5 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:278][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:278][135] UE4Editor-Cmd: WinMain() 0x3fa59119 + 17 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:278][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:282][135] UE4Editor-Cmd: __tmainCRTStartup() 0x3fa59b59 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
[2014.07.01-00.23.28:282][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:282][135] UE4Editor-Cmd: Address = 0x772b652d (filename not found) [in C:\Windows\system32\kernel32.dll]
[2014.07.01-00.23.28:282][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:283][135] UE4Editor-Cmd: Address = 0x773ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.07.01-00.23.28:283][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:283][135] UE4Editor-Cmd: Address = 0x773ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.07.01-00.23.28:284][135] UE4Editor-Cmd:
[2014.07.01-00.23.28:297][136] UE4Editor-Cmd:
[2014.07.01-00.23.35:856][ 43] UE4Editor-Cmd: [2014.07.01-00.23.28:288][ 0]LogExit: Executing StaticShutdownAfterError
[2014.07.01-00.23.35:981][ 58] UE4Editor-Cmd: [2014.07.01-00.23.35:847][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.07.01-00.23.36:224][ 87] CommandUtils.Run: Run: Took 2587.2229807s to run UE4Editor-Cmd.exe
[2014.07.01-00.23.36:481][118] Project.Cook: Cook failed. Deleting cooked data.
[2014.07.01-00.23.56:087][469] BuildCommand.Execute: ERROR: BUILD FAILED