Player damaging Self?
I am having a bit of an issue, I have set up melee collision so that a player of one type can deal damage to a player using the same type of character, but if I stand in place and attack my player kills itself because it collides with itself. How can I change the system so it ignores my player and only hits enemy targets?
asked Mar 09 '17 at 04:00 PM in Blueprint Scripting
Add a branch next to "OnComponentBeginOverlap" and check if "OtherActor" equals Player Pawn.
answered Mar 11 '17 at 09:53 PM
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