particle velocity over life worldspace issue
If you create a particle with Initial velocity (localspace)
They will spray away from their spawn point, hit the right wall, they go left, hit the floor they go up, cieling they go down. That works and is correct as expected, but then add velocity over life (worldspace, not absolute) and things get a bit wacky.
they should start to fall towards the ground in worldspace regardless of their initial local velocity
but they don't, they act weird
asked Mar 09 '17 at 03:58 PM in Bug Reports
I didn't reproduce this behavior here are the steps for the test I ran:
No matter what orientation was used the particles would accelerate in the -z direction which is expected. The initial movement would clearly orient according to the emitter's rotation as well suggesting it was in local space as expected.
If I need to adjust my steps let me know, I would recommend following my steps to see if you get the same results.
answered Mar 16 '17 at 08:40 PM
How to make it work:
• Don't add Initial Velocity. • Add Velocity/Life and mark Absolute and In World Space. The Velocity/Life will control the velocity.
This makes it always go in the direction you want in the World.
answered Apr 04 '19 at 05:00 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here