Emulating drag with VR motion controller
So I've got this 3D widget in my world, with which I can interact using a WidgetInteractionComponent attached to the motion controller actor. I'm using the press and release pointer key events and it works now to some extent. I can actually set the slider value, but it only changes once I release the button, i.e.: it does not drag.
Anyone who has gotten sliders to work properly in VR?
I came up with this really hacky, ugly solution to make it work:
I would need to create this for each and every slider though, and in fact it only drags when the laser beam from the WIC is actually inside of the slider
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