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Emulating drag with VR motion controller

So I've got this 3D widget in my world, with which I can interact using a WidgetInteractionComponent attached to the motion controller actor. I'm using the press and release pointer key events and it works now to some extent. I can actually set the slider value, but it only changes once I release the button, i.e.: it does not drag. alt text

Anyone who has gotten sliders to work properly in VR?

Thanks people.

EDIT:

I came up with this really hacky, ugly solution to make it work:

alt text

I would need to create this for each and every slider though, and in fact it only drags when the laser beam from the WIC is actually inside of the slider

Product Version: UE 4.14
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asked Mar 09 '17 at 04:05 PM in Blueprint Scripting

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