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Missing Function Implementation in CoreNet

Hello guys, i just noticed that the FNetBitReader class in the CoreNet.h file declares two constructors:

 FNetBitReader( UPackageMap* InPackageMap=NULL, uint8* Src=NULL, int64 CountBits=0 );
  FNetBitReader( int64 InMaxBits );

But the second, in the .cpp file has no implementation. In fact, i receive a linking error if i try to use that constructor.

It seems to be an oversight, and should be pretty easy to solve, i just thought to let you know about it :)

Product Version: UE 4.13
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asked Mar 09 '17 at 08:41 PM in Bug Reports

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zamy
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Hey zamy,

I've entered a bug report for this, which you can track using the link below:

https://issues.unrealengine.com/issue/UE-42815

Thanks for your report.

Have a great day

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answered Mar 13 '17 at 01:36 PM

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Sean L ♦♦ STAFF
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