Ue4 4.15 crashes launch editor

Hello to all. I hope to get help from someone. When I launch the EU4 editor 4.15 unfortunately does not start, and tells me a EU4 crash. Soproprio not how to fix it and maybe think it is derived from the editor 4.15.

I use a running Comuter 10.12.3 version and updated regularly. Using an Nvidia 400 For Mac graphics card updated to version 8.0.63 (CUDA) and my GPU version 15.10.20.

I sempr eutilizzato EU4 and me from these problems only when I use the sierra.
Paste TEXT OF CRASH:

I hope to receive help because unfortunately I’m stuck on this annoying problem.

TEXT CRASH:

LoginId:9176cef90547549ee9157399112e4a85
EpicAccountId:2bdfd6024f75442cbb15b5d1566374bf

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1024db44b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1026a02d8 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x102782197 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1026fb196 (filename not found) [in UE4Editor-Core.dylib]
FMetalDeviceContext::CreateDeviceContext() Address = 0x13c993d99 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::FMetalDynamicRHI(ERHIFeatureLevel::Type) Address = 0x13c9ce39b (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type) Address = 0x13c9ce254 (filename not found) [in UE4Editor-MetalRHI.dylib]
PlatformCreateDynamicRHI() Address = 0x103b41e41 (filename not found) [in UE4Editor-RHI.dylib]
RHIInit(bool) Address = 0x103b43335 (filename not found) [in UE4Editor-RHI.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1023dcbc5 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1023f08d1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1023fe53c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10262c366 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffd1fa7c6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffe5d78aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffe5d789f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffe5d781fd (filename not found) [in libsystem_pthread.dylib]

Unreal Engine 4.15 finally removed support for Mac OpenGL, which means you must now have a Metal-capable graphics card to run the engine. Your Nvidia 400 is not supported, you would need to upgrade it to a compatible Nvidia 6xx, 7xx or AMD 7xxx GPU. You may also be able to get an Nvidia 9xx GPU to work with Nvidia’s WebDrivers, though they aren’t officially supported.

Newest Hello, thank you very much for having responded to my problem, I hoped so. I understand the priblema thanks to you and hope to resolve the changing scjeda graphics. Too bad about this because I spent a lot of money for the nvidia …! But also I understand that technology goes ahead and we need to provide. I’ll try to go back to using version 4.13 maverick hoping that all goes. Thanks again for your help that made me so much pleasure. If you would like to advise me more you make me a gift, I wish you the best in the world

Newest Hello, thank you very much for having responded to my problem, I hoped so. I understand the priblema thanks to you and hope to resolve the changing scjeda graphics. Too bad about this because I spent a lot of money for the nvidia …! But also I understand that technology goes ahead and we need to provide. I’ll try to go back to using version 4.13 maverick hoping that all goes. Thanks again for your help that made me so much pleasure. If you would like to advise me more you make me a gift, I wish you the best in the world

Do you have any graphics card advise me to use with my ? I would like to continue using EU4 I use it for many years