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Cannot add ComboButton to Toolbar - why?

Using the Settings dropdown as a guide, I'm trying to add a combo (dropdown) button to the main toolbar:

 void FGameDataEditorModule::AddToolbarExtension(FToolBarBuilder& Builder)
             FOnGetContent::CreateStatic(&FGameDataEditorModule::GenerateGameDataMenu, PluginCommands)
 TSharedRef<SWidget> FGameDataEditorModule::GenerateGameDataMenu(TSharedRef<FUICommandList> InCommandList)
     FMenuBuilder MenuBuilder(true, InCommandList);
     MenuBuilder.BeginSection("Data Editors");
     return MenuBuilder.MakeWidget();

This gives the following compile error:

 1>D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(126): error C2664: 'TBaseDelegate<TSharedRef<SWidget,0>> TBaseDelegate<TSharedRef<SWidget,0>>::CreateStatic<TSharedPtr<ObjectType,0>>(TSharedRef<SWidget,0> (__cdecl *)(TSharedPtr<ObjectType,0>),TSharedPtr<ObjectType,0>)': cannot convert argument 1 from 'TSharedRef<SWidget,0> (__cdecl FGameDataEditorModule::* )(TSharedRef<ObjectType,0>)' to 'TSharedRef<SWidget,0> (__cdecl *)(TSharedPtr<ObjectType,0>)'
 1>          with
 1>          [
 1>              ObjectType=FUICommandList
 1>          ]
 1>  D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(126): note: There is no context in which this conversion is possible
 1>D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(127): error C2660: 'FToolBarBuilder::AddComboButton': function does not take 1 arguments

I have no idea why the FOnGetContent entry isn't being recognized. Can anyone help?

Product Version: UE 4.14
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asked Mar 09 '17 at 09:24 PM in C++ Programming

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avatar image Yasser_213 Jan 10 '19 at 02:27 PM

Hi, make sure that the declaration of GenerateGameDataMenu is static static TSharedRef GenerateGameDataMenu (TSharedRef InCommandList);

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