Opening any blueprint with custom c++ parent crashes the editor in 4.15
After porting our game from 4.14 to 4.15 every time I try to do anything with a blueprint that inherits from a c++ class I made crashes the editor.
Some info on the issue:
This is a total showstopper as 90% of our game is composed of blueprints that inherit from c++ classes. Crashlog is attached.link text
This issue was related to an issue with blueprints referencing child animation blueprints who overload any base function. This was reported and marked as resolved for 4.16 in another bug report.
Thanks for looking at it
answered Apr 01 '17 at 12:20 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here