After porting our game from 4.14 to 4.15 every time I try to do anything with a blueprint that inherits from a c++ class I made crashes the editor.
Some info on the issue:
- Can’t open for edit any blueprint that inherits from my c++ classes (blueprints that existed prior to the port to 4.15).
- Can’t open anything that has a reference to this blueprints (Opening Maps and Modes in project settings crashes the editor because it references my playable character blueprint)
- My c++ classes show up in the contents window as well as visual studio project. Project compiles without errors in both the editor and visual studio.
- I can create new blueprints that inherit from the same c++ classes and they work as they should (no crashes)
- Not exclusive to my workspace or OS, same thing happening to a teammate working on OSX after updating the project to 4.15 locally.
This is a total showstopper as 90% of our game is composed of blueprints that inherit from c++ classes.
Crashlog is attached.link text