https://dl.dropboxusercontent.com/u/1615250/sphereReflectionFalloffBug.jpg
as you’ll see in that pic, if i create a reflection sphere on a material with the high quality reflections flag on, it has a precise termination edge and doesn’t gradate out properly so it can’t be used. i noticed that if you have two touching spherical reflections, they blend well into each other, but just don’t blend well onto any geometry that DOESN’T have a reflection sphere already hitting them. If you look really closely at the edge of that circle, you’ll see there IS a gradation, it’s just microscopic…
steps to reproduce:
- load the editor in the forward rendering mode
- create a material that has the HIGH QUALITY REFLECTIONS option on
- place a mesh in a level
- create a reflection sphere and have it touch that mesh. you’ll see that it should be smoothly gradating into view, but it doesn’t. it has a very harsh edge at the outer limits of the sphere.