The Character(Ai) gets destroyed but his weapon stays in air :(

You will also have to destroy the child actor of the weapon, if it is saved as a variable or is set in the components tab you can call destroy on it just before you call destroy actor on the character. So with it being a variable called “Weapon” grab the variable and then call destroy actor on it.

Please Help!

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I did it Like this and now it works! thank you! i was stupid though… i thought that putting variable on destroy actor would work, but it kept the dead bodies on the grownd. Thanks for the idea that i need to put a second “Destroy actor”! :smiley: