Why is my apex cloth too 'rigid' in Maya?
so in maya, i have a plane ( of a cape ) that im trying to turn into an apex cloth. so i extrude the plane, smooth bind it to a joint in the skeleton, and turn the cape into an apex cloth. from here i do all the painting of the values onto the cape (it can only go 0 - 1 in the paint value, even though most tutorials have any range of value for strength of the paint). then i keyframe the joint to move so i can see how the cloth moves. well, when i run the simulation the joint will move and the cloth acts very strangely.
instead of acting like the cloth should (falling with gravity, spinning when the joint rotates, etc.) it acts very rigid like jello and won't even drop with gravity. i've tried changing the settings like gravity, damping, etc (btw none of these settings save in maya. i click away, and click back onto the cloth and they've all reset) and nothing seems to fix it. even when the cloth makes contact with the ground, instead of crumpling and laying on itself, it just... disappears.
i've tried making a very basic cube and joint in maya and did all the normal steps to make a apex cloth, and it acts naturally like apex cloth would.
im not sure if its something about the pre existing mesh, but im getting very frustrated with how much maya keeps crashing when i try changing some of the cloth settings, and its getting a bit ridiculous.
Hi krailyx -
Found your issue. It is the maxDistance, to set it to higher than 1 set your Visible Range from 0 to 150(high value here), then paint an actual max distance probably fading to a smaller distance toward the characters shoulders.
Love to see it when its all done -
answered Jun 23 '14 at 09:03 PM
Lovecraft_K ♦♦ STAFF
Hey krailyx -
I think I might have found your problem. Remove the bones that are in your cape section and instead use the kinematic capsules to get the rigidity there that I think you want.
Check out the Nvidia tutorial here setting up the Kinematic bodies.
Try that and let me know if that works out for you and in the meantime I will continue to reproduce-
answered Jun 20 '14 at 07:52 PM
Lovecraft_K ♦♦ STAFF
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