I have 2 players that spawn an actor which can kill either player. Both players replicate. The spawned actor's mesh will not, yet the hit box does. Does anyone know how to fix this?

I’ve only just started learning network blueprints, and I’m still rather new to UE4. I’m guessing I’m missing something simple. I’m getting collision in the spaces the mesh is meant to spawn, so I know the actor is spawning there, but I simply can’t see the mesh on the opponent’s screen.