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Texture Streaming in 4.14 and 4.15 seems to be much worse than in 4.13

Since upgrading our game from 4.13 to 4.14 some of our users reports problems with very blurry textures. Thats why we try to upgrade to 4.15 currently but in our tests the texture streaming doesn't seems to be better than in 4.14.

  • This occurs not when starting the game only after driving a long route with the vehicle.

  • We resaved all Levels in 4.15 and called "Build Texture Streaming" before

In 4.13 we had only small problems with texture streaming.

alt text

Product Version: UE 4.15
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asked Mar 10 '17 at 09:43 AM in Bug Reports

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user37337
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3 answers: sort voted first

Hey user37337,

Have you attempted to use the texture streaming debugging console commands to figure out where/why your textures are not being streaming in properly?

Texture Streaming Configuration

Building Texture Streaming

Run through these tools and if you are still stuck, let me know.

Cheers,

Andrew Hurley

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answered Mar 10 '17 at 10:25 PM

avatar image NuHabitStudios Oct 10 '17 at 09:03 PM

Adjusting r.streamingpoolsize to + only work in editor not on built game. The built game will still come back with "texture streaming pool size over" error in red on the top left of screen, as well as low/bad streaming textures. I'm using 4.16.3

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Hi NuHabitStudios

do you use World Origin Rebasing? Then maybe this can be your solution: Texture Streaming broken with World Origin Rebasing

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answered Oct 10 '17 at 09:38 PM

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user37337
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Also, static meshes will cache the texture streaming resolution appropriate for whatever scale they had when the render state was last recreated. So if you rescale meshes, that can lead to problems. I just fell over that issue and saw your post while researching a solution:

https://answers.unrealengine.com/questions/715251/texture-streaming-caches-wrong-size-for-movable-st.html

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answered Oct 13 '17 at 11:31 AM

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fxtentacle
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