Texture Streaming in 4.14 and 4.15 seems to be much worse than in 4.13
Since upgrading our game from 4.13 to 4.14 some of our users reports problems with very blurry textures. Thats why we try to upgrade to 4.15 currently but in our tests the texture streaming doesn't seems to be better than in 4.14.
In 4.13 we had only small problems with texture streaming.
Have you attempted to use the texture streaming debugging console commands to figure out where/why your textures are not being streaming in properly?
Run through these tools and if you are still stuck, let me know.
answered Mar 10 '17 at 10:25 PM
do you use World Origin Rebasing? Then maybe this can be your solution: Texture Streaming broken with World Origin Rebasing
answered Oct 10 '17 at 09:38 PM
Also, static meshes will cache the texture streaming resolution appropriate for whatever scale they had when the render state was last recreated. So if you rescale meshes, that can lead to problems. I just fell over that issue and saw your post while researching a solution:
answered Oct 13 '17 at 11:31 AM
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