Exporting a combinedmesh from Maya to UE4 problem
I have a glass window object in maya, which is a combination of 3 different objects (glass, frame and handle) each has its own materials. See picture: And here is the hypergraph: When I export it to unreal, I only see one material
But for another object with two material, I see both materials there - using the same export and import settings.
Also when I build the lighting, I get this error:
I layout out each individual object UV similar to this UV layout:
but after combining the objects the UV set looks like this:
I assume that's why it's giving me that error?
Any help would be greatly appreciated. Thanks.
Follow this question
Once you sign in you will be able to subscribe for any updates here