Problem with SlateRemote in Build

When I start my built project from the .exe, I’m getting a window “Message” saying:

“Plugin ‘SlateRemote’ failed to load because ‘SlateRemote’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”

I checked in the editor under plugins. SlateRemote is NOT enabled… And I didn’t have this problem with 4.14.

Bump! Same problem here. Someone please help.

For me it helped to actually enable SlateRemote in the editor. It’s an ugly solution and I hope there will be a fix, but if you need to build, it might help for the moment.

Hi,

Sorry for the delayed response. I wasn’t able to reproduce this issue in 4.15.1. I have a few questions that would be helpful if you could answer them.

  • What configuration did you use when you built your project?
  • Do you see this happening in a new test project, or only your own project?
  • Is the Slate Remote plugin listed in the Plugins section of your .uproject file?
  • What version of the Engine was your project originally created in?
  • Has your project ever enabled the Slate Remote plugin previously?

So another team member was making a sever build with the incremental flag on. After we upgraded from 4.14 to 4.15, this SlateRemote plugin kept preventing him from making the build. It looks like nuking all temp directories where server was getting built to fixed the problem. Overnight build-from-scratch task succeeded.

So the fix on our side was to disable incremental build and do a clean rebuild. Incremental build has been working since, so it was a one time hiccup.

He still has no clue where this SlateRemote plugin error came from. The only plugin we use (or ever used) is Substance. GameAnalytics was accidentally added to our project for a while, but we removed it as soon as we caught it and we’ve been paying attention to our plugins since.

Hi MaxPower42,

If you try what Kibler88 said worked for them, does it resolve the issue for you as well? You may need to delete the Intermediate folder from your project and generate project files before building the project again.

I disabled SlateRemote in the editor again and then deleted the intermediate folder. After packaging I don’t get the error anymore. Thanks.

Thank you for posting this. I just upgraded to 4.16. Either in 4.15 or 4.14 I had got the dedicated server build working and moved on to learning other things. Just now got back to doing the build and was getting this error.

I deleted the subdirectories in the directory I was packaging to and this cleared up the problem.

I am getting same error but build succesfull. Only when I am trying on my mobilephone this will happen.

Unreal Engine 4.16 version here

also happens for me:
What configuration did you use when you built your project?
it is an android launch from a PC with 4.16.3
Do you see this happening in a new test project, or only your own project?
only in my project
Is the Slate Remote plugin listed in the Plugins section of your .uproject file?
no
What version of the Engine was your project originally created in?
4.12
Has your project ever enabled the Slate Remote plugin previously?
no

got it fixed by deleting not only intermediate folder but also the saved folder.
also i disabled all possible server related stuff in the project settings