non-streaming texture over 4000 MB
I am encountering a big texture streaming pool issue : my texture streaming pool is over 4000MB! It is not related to a specific map, because this warning message appears in every map of my project. Here is a screenshot of the console with the stat StreamingDetails on :
It looks like it is related to "non-streaming textures". It is clearly a bug, that is not related to the pool capacity.
It's very weird for me because I am only using sprites or little FBX models, so they should not be greedy on texture memory. It is also appearing when I open my project on another computer. (I am working on Mac here)
Does anyone has a clue for resolving this?
I finally understood my issue : I was using a lot of different pictures as textures, without respecting the "power of 2" rule. So my texture were not able to be streamed, and they were asking a huge resource size. Here is a link to a related topic : https://answers.unrealengine.com/questions/549411/cant-untick-never-stream.html
So my solution is to re-import all my images as png, in a 2048x2048 square, using the alpha channel to keep the original picture ratio.
answered Apr 01 '17 at 04:00 PM
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