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Adjust Clip Planes for Cinematic Cameras?

Hi guys,

I'm currently positioning a number of cinematic cameras around my current project for creating final renders of the scene. The issue I have run in to is some of the desired camera positions have geometry in the immediate foreground obstructing the image and rather than reworking or hiding the existing geometry I was wondering if there was a way to adjust the near clip plane of individual cameras instead?

Cheers for your help.

Product Version: UE 4.15
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asked Mar 10 '17 at 04:12 PM in Rendering

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ewanAVR
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