How do I fix my sprite material?
Hey all, I've been struggling with this for quite some time now and I figured it was about time I asked for some help. I'm relatively new to using unreal and one of the issues I have come up against is how to set-up my 2D Sprite material correctly. I am currently using the "MaskedUnlitSpriteMaterial" except I have modified it to be lit now.
However, this is the issue I am now facing. I want the sprite to look like the original sprite I made when fully lit. But instead it has this faded look... More importantly, I wanted the sprite to get much darker when unlit. Not necessarily 100% black but dark enough that the character doesn't look like they are glowing radioactively.
I'm sure there is a way to do this properly. But I lack the knowledge on how to do it correctly. If anyone can point me to a tutorial or even just show me how it is done I would really appreciate it.
asked Mar 10 '17 at 04:19 PM in Blueprint Scripting
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