I have a simple tank model and it fits my needs to use a Character Blueprint for it. However, I am struggling trying to set up the collision for my object, as none of the solutions I found on Internet seemed to work for me and I am trying to avoid dipping into C++.
All the problem derives from the fact that it is impossible to fit the CapsuleComponent into my mesh, creating strange collisions. So, after about three days stuck in it, I decided to use the “A Hybrid Solution” found on [this post][1].
I want the capsule to handle only the terrain collision and my Physics Asset to handle the most complex ones. The capsule works fine, as it detects the terrain through a specific channel, but, it does not matter what I do, the mesh inside it ignores all collisions. I am trying to make it stop at a simple wall, but it always goes through.
This is my setup:
The tank’s capsule:
The tank’s mesh:
The Physics Asset:
The wall I am trying to collide with:
Ant the result:
Thanks.