Problem in In-app-Purchase on Shipping for iOS

Hello

I’m using the blueprint project and started the shipping process for Apple. Apple reviewed the game and reported that Matadata was rejected and presented the message described in the image below.

Can anyone help me understand what happened and how to solve this problem? What did I do wrong that Apple said that is not able to locate In-app-purchase within my game? The game has no purchases within the app. This game will be sold for a fixed and accessible value to , after purchasing the game, can download it on Apple Store. In this case, do I need to insert some blueprint code inside the game to enable In-app-purchase? Please help me.

Thank you so much.

v.el,

Please double check that you have not set your project up in iTunes Connect as having IAP. I’d also look in the project settings and make sure that IAP isn’t set up for iOS.

In any case, UE-42184 is a bug I entered at the end of February regarding IAP. In-app purchases do not seem to be reading the purchases. This issue is occurring in 4.14, 4.15 and is not fixed yet. At this time, this bug is on our “to do” list and we hope to have it resolved soon.

Feel free to reply back if you need an update at a later date, thanks!

I get it. Is there any precision when it will solve this problem? My game was rejected 5 times. I am using version 4.15 of Engine. Is there any version of Engine that this problem does not occur? While EPIC Games fixes this bug, I can compile my game in the version that does not occur in this problem. Thank you so much

Currently, this issue is still being worked on. I see that it is happening in 4.14.3 and 4.15. I have requested additional information but haven’t gotten additional information yet.

Thanks!