4.14 Dynamic Lighting Bug - VR
So we have a VR game that uses level streaming to load in levels to cut back on immersion killing loading screens. The problem is that it seems to not load dynamic lights properly and we are not sure why.
We are running the game in Forward Rendering, and when we load the levels, every even load is correct lighting and every odd load is missing lights. It seems to be primarily the Dynamic Directional lights. This issue was not present in Deferred so we are curious what we are missing. We need forward rendering to guarantee we hit 90 FPS
asked Mar 10 '17 at 07:33 PM in Bug Reports
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answered Mar 24 '17 at 01:52 PM
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