How correctly import animation from Blender to UE4?

Hello, I created my Mesh and also one animation to it, but here is problem. When I am trying to export it from Blender and import it to UE, Mesh looks good, but animation doesn´t work. I don´t know why… I am also tried export and import only animation, but still I have that issue. Can someone help me?

i’ve already imported a lot of animations from blender, i just export the blender project as .fbx and import it in unreal, i just uncheck the “import mesh” checkbox and select the animation’ss skeleton in the “skeletal mesh” combobox, can you tell exactly what goes wrong?

I was made heart by that tutorialand animation by that, but why it doesn´t work? When I want import skeleton for that, I can´t, when I select it, nothing happen, there is still NONE.

129551-icantselectheartskeleton.png

I wanted use Skeleton Heart, what was imported with Heart Mesh, Heart Animation (what doesn´t work…), it imported that: (but that is only main export from Mesh, I also exported Heart throbbing as animation from Blender.

129552-importedheart.png

Here you can see I have two files

129553-heartsfiles.png

And animation in Heart and Heart-throbbing don´t working. PS: In Blender it works, I tried it.

Nobody know?

Renzotom

When you export from Blender ensure that Apply Modifiers under Geometries tab is unchecked.

Still nothing…

in UE4

130057-animationfromblenderinuedoesntwork.png

Renzotom

On importing to UE4 check Import Morph Targets.

No :frowning: Animation still doesn´t working :frowning: . That animation is about heart throbbing, but nothing happening in UE4 and in Blender it works.

Nobody don´t know that?

Renzotom
Looking at the above photo you only have one frame in your ‘animation’. I can’t say why but you may want to recheck your export/import settings.

P.S. You did select Mesh in the ‘Main’ tab when exporting from Blender didn’t you?

My key frames in Blender:

While exporting I am using:

130572-exportingfromblender.png

130573-exportingfromblender2.png

130574-exportingfromblender3.png

130581-exportingfromblender4.png

Animation importing to UE4:

After I click on import, it is imported (see above what all is there)

And after there is little error log:

Next I turn on animation window with Heart Throbbing Anim and what I see… only object without animation.

This is a good tutorial with exporting from Blender and importing on UE and works for me

Animation exporting/importing

1 Like

Renzotom
The following settings work for me:-

Hopefully they will work for you too.

Regards M

130607-heart01.png

130608-heart02.png

130609-heart03.png

With these settings it finally work! Where was mistake in my settings?

@anonymous_user_d4231629 or @mojay, don´t you know, how to add animation to object? Via blueprint? Or how? Isn´t there any tutorial? If yes, link please.

Hi Renzotom

I would suggest making a blueprint from your heart mesh see (see HeartBP)

and in the event graph hooking up the animation (see BPAnim)

.
You can then drag the BP into your scene and play

.

As to your first question it looks as though you didn’t uncheck All Actions NLA Strips and Key All Bones when exporting from blender

130609-heart03.png

.

As for tutorials etc look on the learn tab of the Launcher which also has a link to video tutorials. Else do a web search or look through these pages or on YouTube.
mojay

Do ue4 accept that blender bones bind with vertex group not bone strength?

i mean do we have to use bone envelopes?