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Unreal not using my GameEngine?,

Hi, I am working on a project that requires me to overwrite Unreal's GameEngine.

I derived a class from UGameEngine

 class MYGAME_API UMyEngine : public UGameEngine
    void Init(IEngineLoop * InEngineLoop)  override;
    void Tick(float DeltaSeconds, bool bIdleMode) override;

And I integrated it by editing DefaultEngine.ini


However, when trying to use UE4_LOG on either of the functions in the engine nothing is printed on the console I also tried to force a crash by throwing an exception and dereferencing a NULL pointer on those functions but it didn't have any effect.

Is there any setup step I am missing? Or am I misanderstanding what overriding UGameEngine does?

Thank you


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asked Mar 10 '17 at 08:17 PM in C++ Programming

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Your class name is UMyEngine but in your DefaultEngine.ini, you are calling MyGameEngine.

Try changing your ini to:

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answered Mar 10 '17 at 09:18 PM

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ImVawx ♦♦ STAFF
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avatar image blastxu Mar 10 '17 at 11:32 PM

Sorry I made a mistake when copy pasting, it actually says MyGame.MyEngine

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