How does Assassins creed Climbing / parkour system Work and How to create a similar one in UE4
So How does AC's parkour system work (or just climbing ) . I heard that they mark climbable ledges . If that's true . then how can i recreate the Parkour System in UE4 . like the techniques . i am not asking about a BP tutorial or a step by step ... I just want to know the logic behind it . I tried using traces ... but i failed miserably . i created a Glitch fest .
please don't link any tutorials from crocopede since i have already watched it and another similar one .
Thank you for your time :)
asked Mar 10 '17 at 08:22 PM in Everything Else
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