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Creating a Menu in UE 4

Hello (Sorry for my bad english, I speak French) I've been cretaing a menu for hours.

I first created my menu with the following buttons. (Jouer=Play; Quitter=Quit) . My Quit button works perfectly. My Play button can "launch" my level.(without the picture, you can see the lvel loading). The problem is that when I click on the Play button. Nothing happens visually with my eyes. The menu keeps staying there althought it should disappear and the level should be displayed.

Here are some pictrues that show you my HUD, my menu, my Level Blueprints and my Editor menu. Please Help me, I've been reading searching the solution in a lot of Question sections. Thank you.

Product Version: UE 4.15
hud.png (380.6 kB)
ecran principal.png (971.1 kB)
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asked Mar 10 '17 at 10:13 PM in Using UE4

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You are showing the Menu while you are in the "ThirdPersonExampleMap" as it seems, because you assign the menu inside of your level blueprint. So I guess that you are already in the level "ThirdPersonExampleMap" in the first place. You want your button to open the level which is already opened. And therefore nothing happens.

Try to create a new level and set up the menu as you did. This is a different level and so you will be able to open the "ThirdPersonExampleMap". If you want to be sure that the menu disappears you should use the "remove from parent" node.

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answered Mar 10 '17 at 10:22 PM

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avatar image sam09torres Mar 11 '17 at 12:25 AM

Thank you Sir. What would I have done without you? I'm going to try it tommorow. Thanks again :)

avatar image VizualTek Mar 11 '17 at 01:09 AM

Glad I could help ^^ If this fixed your issue don't forget to mark this topic as resolved ;)

avatar image sam09torres Mar 11 '17 at 06:19 PM

It works if I put the bricks in both the HUD and the level Blueprints. Thanks VizualTek Can't I just use my HUD Class I made?

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